Studio Florián

Nebohatkina Oksana | BACK to reality

With the development of technological progress, the ability to immerse
oneself in a virtual environment and create one's own worlds there, letting
go of fantasy,has become something ordinary.
Everything that we wanted to get, only after imagining, could appear on
our screen. The farther a person went, the deeper he went into this
virtual environment, finding everything in it that he lacked in real life.
He could create places and locations that were difficult to imagine
in real life.

Architecture is now designed mainly in the digital space,first there
is an electronic image. The environment is subject to influence and
formation of human activity and arising as a result of it external factors.
Emerging spheres of space (environment) move in the virtual nonmaterial
world. Actually, the virtual environment can not correspond to the reality.

But what if the person any more does not need to run somewhere for
impressions and it can construct to itself in reality absolutely any form
and will go there?

So I propose to create an architectural canvas that is fully provided
and influenced by the viewer.In order to visualize and build something
similar: I propose to use nanotechnology, by means ofthat can be built
in any shape.

A basic definition:
Nanotechnology is the engineering of functional systems at the molecular
scale. This covers both current work and concepts that are more advanced.

In its original sense, 'nanotechnology' refers to the projected ability
to construct items from the bottom up,using techniques and tools being
developed today to make complete, high performance products.

Nanomachine work at the level of the invisible eye. We can create one
nanorobot and program him to create his own likenesses. These machines are
able to grab and put somewhere individual atoms will be able to build
almost anything, bundling the right atoms together in this way.
Thus forming a system consisting of a material that can withstand
any impact,and also replace any material previously found by humans.

They could leave a vascular system in the object to be created to provide
assembler and disassembler systems; they can be programmed to restore
worn-out parts. As long as users supply the engine with energy and raw
materials, it will update its own structure. Even more advanced engines
can also be literally flexible, which are large, atomically accurate,
diamond resistant, include very powerful computers (ten million MIPS
per milliwatt) and engines (megawatt per cubic milliwatt).

We want to use and explore the artistic features of virtual This not only
expands the possibilities of technically enriched parent entities, but also
activates previously hidden parental authority, allowing you to create
projects that, both in the imagination and in reality, are beyond our

Visualizing productive nanosystems and molecular manufacturing is a major
challenge in communicating the power of this technology. To help address
this problem, Nanorex ( ) and the Foresight Institute ( ) established a challenge grant to fund the
production of a new computer-generated animated short film called "Productive
Nanosystems: from Molecules to Superproducts". This was a collaborative
project of animator and engineer, John Burch ( ),
and pioneer nanotechnologist, Dr. K. Eric Drexler ( ).
The film depicts an animated view of a nanofactory and demonstrates key steps
in a process that converts simple molecules into a billion-CPU laptop computer.

Thanks to Eric Drexler's work, my architectural project is quite possible.

Nebohatkina Oksana | BACK to reality
Nebohatkina Oksana | BACK to reality
Nebohatkina Oksana | BACK to reality
Nebohatkina Oksana | BACK to reality
Nebohatkina Oksana | BACK to reality
Nebohatkina Oksana | BACK to reality
Nebohatkina Oksana | BACK to reality
Nebohatkina Oksana | BACK to reality
Nebohatkina Oksana | BACK to reality